Arcanist - Final Fantasy XIV Guide - IGN (2024)

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Table of Contents

Click a link below to immediately jump to the corresponding part on this page.

  • Lore
  • Combat Role
  • Skills
  • Pet Commands
  • Traits
  • Hunting Log

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Lore

Adepts of the art of arcanum derive their might from symbols of power born of geometric techniques hailing from across the southern seas. Held within occult grimoires, these symbols lend shape to the Arcanist's aether, thereby allowing him to produce myriad powerful spells.

Using the selfsame symbols to unlock the latent power contained within gemstones, Arcanists are also able to summon forth the familiar known as Carbuncle to carry out their bidding.

Combat Role

Arcanists are able to produce magical spells by using symbols of power. They are also able to summon a familiar called Carbuncle to aid them in battle.

You begin with the spell Ruin, a damage dealer and Bio to cause poison. As you increase in level similar debuff/damage spells are gained including Miasma and Virus. The healing spell Physik is also taught early on.

At level 4 you will learn Summon 1 which brings a Caster Type (Mage) Emerald Carbuncle to help you in battle. At level 15 you receive Topaz Carbuncle which acts as a Tank type (Warrior).

This means an Arcanist takes time to develop but can change roles on the fly in battle.

Arcanist's Arms or Weapons include Books, Grimoires, and Picatrix. An Arcanist's most important stat is intelligence, which increases their attack magic potency.

Once an Arcanist reaches level 30, he or she can become a Summoner or Scholar.

Skills

Below is a list of the skills available to the Arcanist. Their skills focus primarily on applying DoT spells to their targets, and inflicting them with various status ailments.

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Ruin

ruin.png

Deals unaspected damage with a potency of 80.
*Name *Level *Cast *Recast
Ruin 1 2.5 seconds 2.5 seconds
*MP *TP *Range *Radius *Duration
3 0 25 yalms 0 yalms None
*Classes
Cnj, Thm, Acn, Whm, Blm, Smn, Sch

Bio

bio.png

Deals unaspected damage over time with a potency of 40.
*Name *Level *Cast *Recast
Bio 2 Instant 2.5 seconds
*MP *TP *Range *Radius *Duration
4
0 25 yalms 0 yalms 18 seconds
*Classes
Acn, Smn, Sch

Summon

summon.png

Summons a caster-type pet to fight at your side.
*Name *Level *Cast *Recast
Summon 4 6 seconds 2.5 seconds
*MP *TP *Range *Radius *Duration
20 0 0 yalms 0 yalms Ongoing
*Classes
Acn, Smn, Sch

Physick

physick.png

Restores target's HP.
*Name *Level *Cast *Recast
Physick 4 2 seconds 2.5 seconds
*MP *TP *Range *Radius *Duration
5
0 30 yalms 0 yalms None
*Classes
Gla, Pgl, Mrd, Lnc, Arc, Cnj, Thm, Acn, Whm, Blm, Smn, Sch
*Cure Potency
400

Aetherflow

aetherflow.png

Restores 20% of maximum MP.
*Name *Level *Cast *Recast
Aetherflow 6 Instant seconds 60 seconds
*MP *TP *Range *Radius *Duration
0 0 0 yalms 0 yalms None
*Classes
Acn, Smn, Sch

Energy Drain

energy-drain.png

Deals unaspected damage with a potency of 150.
*Name *Level *Cast *Recast
Energy Drain 8 Instant 3 seconds
*MP *TP *Range *Radius *Duration
0 0 25 yalms 0 yalms None
*Classes
Acn, Smn, Sch
*Additional Effect
Absorbs 50% of damage dealt as HP and restores MP. Can only be used when under the effect of Aetherflow.

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Miasma

miasma.png

Deals unaspected damage with a potency of 20.
*Name *Level *Cast *Recast
Miasma 10 2.5 seconds 2.5 seconds
*MP *TP *Range *Radius *Duration
6
0 25 yalms 0 yalms None
*Classes
Acn, Smn, Sch
*Additional Effect
Unaspected damage over time for 24 seconds, potency 35.
*Additional Effect
Disease on target for 24 seconds, reducing HP recovered by spells by 50% and inflicting a 40% heavy.

Virus

virus.png

Reduces target's STR and DEX by 15%.
*Name *Level *Cast *Recast
Virus 12 Instant 90 seconds
*MP *TP *Range *Radius *Duration
0 0 25 yalms 0 yalms 10 seconds
*Classes
Gla, Pgl, Mrd, Lnc, Arc, Cnj, Thm, Acn, Whm, Blm, Smn, Sch

Sustain

sustain.png

Sacrifices 10% of own maximum HP to continuously restore 8% of summons HP over a period of 10 seconds.
*Name *Level *Cast *Recast
Sustain 18 1 second 2.5 seconds
*MP *TP *Range *Radius *Duration
0 0 30 yalms 0 yalms None
*Classes
Acn, Smn, Sch
*Additional Effect
Can't be used if under 10% HP.

Resurrection

resurrection.png

Resurrects target to a weakened state.
*Name *Level *Cast *Recast
Resurrect 22 8 seconds 2.5 seconds
*MP *TP *Range *Radius *Duration
39 0 30 yalms 0 yalms None
*Classes
Acn, Smn, Sch

Bio II

bio-ii.png

Deals unaspected damage over time with a potency of 35.
*Name *Level *Cast *Recast
Bio II 26 2.5 seconds 2.5 seconds
*MP *TP *Range *Radius *Duration
9 0 25 yalms 0 yalms 30 seconds
*Classes
Acn, Smn, Sch

Eye for an Eye

eye-for-an-eye.png

Erects a magicked barrier around a single party member or pet.
*Name *Level *Cast *Recast
Eye for an Eye 34 Instant 180 seconds
*MP *TP *Range *Radius *Duration
0 0 25 yalms 0 yalms 30 seconds
*Classes
Gla, Pgl, Mrd, Lnc, Arc, Cnj, Thm, Acn, Whm, Blm, Smn, Sch
*Barrier Effect
20% chance that when barrier is struck, the striker will deal 10% less damage for 20 seconds.

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Ruin II

ruin-ii.png

Deals unaspected damage with a potency of 80.
*Name *Level *Cast *Recast
Ruin II 38 Instant 2.5 seconds
*MP *TP *Range *Radius *Duration
6 0 25 yalms 0 yalms None
*Classes
Acn, Smn, Sch
*Additional Effect
Blinds target for 10 seconds.

Rouse

rouse.png

Increases healing magic potency and damage dealt by pet by 40%. While roused, pet will be immune to stun, sleep, bind, heavy, paralysis and disease.
*Name *Level *Cast *Recast
Rouse 42 Instant 90 seconds
*MP *TP *Range *Radius *Duration
0 0 25 yalms 0 yalms 20 seconds
*Classes
Acn, Smn, Sch

Miasma II

miasma-ii.png

Deals unaspected damage with a potency of 20 to all nearby enemies.
*Name *Level *Cast *Recast
Miasma II 46 Instant 2.5 seconds
*MP *TP *Range *Radius *Duration
9 0 0 yalms 5 yalms None
*Classes
Acn, Smn, Sch
*Additional Effect
Unaspected damage over time for 15 seconds, potency 10.
*Additional Effect
Applies Disease for 15 seconds, reducing HP recovered by cure spells by 50% and inflicts 40% heavy.

Shadow Flare

shadow-flare.png

Envelops a designated area in a veil of magicked shadows, dealing damage with a potency of 25 to any who enter.
*Name *Level *Cast *Recast
Shadow Flare 50 3 seconds 2.5 seconds
*MP *TP *Range *Radius *Duration
10 0 25 yalms 5 yalms 30 seconds
*Classes
Acn, Smn, Sch
*Additional Effect
5% chance of sustained slow

Pet Commands

Bard.png

Away
Order pet to leave the battlefield.

Bard.png

Heel
Order pet to follow behind you.

Bard.png

Place
Order pet to move to a specified location.

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Bard.png

Stay
Order pet to remain where it is.

Bard.png

Guard
Order pet to refrain from attacking until you attack or are attacked.

Bard.png

Steady
Order pet to refrain from attacking until ordered to do so.

Bard.png

Sic
Order pet to attack target.

Bard.png

Obey
Order pet to attack, but refrain from using certain actions until ordered to do so.

Gust

File:Gust.png

gust.png

Deals wind damage with a potency of 90.
*Level *Range *Cast *Recast
1 25y 1s 3s

Backdraft

backdraft.png

Deals wind damage with a potency of 80 and knocks back target 15 yalms.
*Level *Range *Cast *Recast
1 5y Instant 90s

Gouge

gouge.png

Delivers an attack with a potency of 70.
*Level *Range *Cast *Recast
1 3y Instant 3s

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Shining Topaz

shining-topaz.png

Delivers an attack with a potency of 70 to all nearby enemies.
*Level *Radius *Cast *Recast
1 4y Instant 15s

Downburst

downburst.png

Deals wind damage with a potency of 80 to target and all enemies in a 5-yalm radius.
*Level *Range *Cast *Recast
20 25y 3s 30s

Shining Emerald

shining-emerald.png

Extends duration of damage over time effects already cast by master by 15s.
*Level *Range *Cast *Recast
40 25y Instant 60s

Curl

curl.png

Decreases damage suffered by pet by 20% for 20 seconds.
*Level *Range *Cast *Recast
20 None Instant 120s

Storm

storm.png

Delivers an attack with a potency of 60 and stuns target for 2 seconds.
*Level *Range *Cast *Recast
40 3y Instant 40s

Traits

Traits are unlocked as you level up and apply a passive bonus to your character and their abilities. The Arcanist benefits from traits that increase their DoT spells and their own buff spells, making them last longer in a fight.

Name Level

aetherdam.png

Aetherdam 8
Allows the stacking of one Aetherflow.

enhanced-intelligence.png

Enhanced Intelligence 14
Increases intelligence by 2 points.

enhanced-intelligence-ii.png

Enhanced Intelligence II 16
Increases intelligence by 4 points.

main-and-mend.png

Maim and Mend 20
Increases base action damage and HP restoration by 10%

aetherdam-ii.png

Aetherdam II 20
Allows the stacking of up to two Aetherflows.

enhanced-pet-actions.png

Enhanced Pet Actions 24
20% chance of increasing spell speed by 20% when pet deals critical damage. Lasts 8 seconds.

supervirus.png

Supervirus 28
Adds 15% intelligence and mind enfeeblement to Virus.

enhanced-intelligence-iii.png

Enhanced Intelligence III 32
Increases intelligence by 6.

energy-siphon.png

Energy Siphon 36
Doubles the amount of MP restored by Energy Drain.

maim-and-mend-ii.png

Maim and Mend II 40
Increases base action damage and HP restoration by 30%.

aetherdam-iii.png

Aetherdam III 40
Allows the stacking of up to three Aetherflows.

enhanced-eye-for-an-eye.png

Enhanced Eye for an Eye 44
Shortens Eye for an Eye recast time to 120 seconds.

enhanced-rouse.png

Enhanced Rouse 48
Shortens Rouse recast time to 60 seconds.

Up Next: Conjurer

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